![]() According to Bertone, while they had crystalised ideas and concepts for the game, they were unable to turn these into a bug-free prototype to convince people of the game's viability. Among these developers was Paul Bertone, who stated that after nearly a year of development and despite having good ideas, sufficient technology and a really close team, the game still wasn't "coming together", which he attributed to a lack of leadership. Bungie hired a number of developers to work on the game, shortly before the company relocated from Chicago to Seattle following its acquisition by Microsoft. ![]() Development īeginning with its inception in 2000, Phoenix had a troubled development. It was built on the Blam engine, an in-house game engine developed by Bungie. It included siege engines such as trebuchets that could destroy enemy fortifications brick-by-brick. Phoenix was to be a real-time strategy game, and had been described as a siege warfare game, with one player attacking and another defending. It began development in 2000 and was envisioned as a PC successor to the Bungie game Myth: The Fallen Lords, but was cancelled in early 2003. Phoenix was the codename of a cancelled video game formerly under development at Bungie.
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